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4.1

Prologue

The General lifts the mystical veil that covers the city, revealing much more life than initially believed. Rustled by their uncovering, a gang of cultists lunge for your throat.

Epilogue

The mob seemed to be protecting the church's ruins, as you get closer to it you can hear rumbling coming from its depths.

Enemy Formation and Strategy Against

4.1

 

More than beats the eye

remember to give 1 wizard ring to a mage











Another level easily won with only campaign rewards.  Just complete most of Acts 1 and 2 of the Heroes campaign to get all the items required.

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